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Dec 032012

  • RSS What’s Up With The Magic Pig

    • OK, We’re going to make it even easier for you.
      Never let it be said that we don’t listen to fans. Things are going well but we’re going to make it even easier on you for you to win a copy of Crunchy Bits. All you have to do is either comment here, hit us up on the contact form, or just drop us an […]
    • OK, we’ll tell ours for the contest
      The contest is going strong but we want it stronger. So here’s our little tales of culinary terror. Chef was frying a turkey at her brother’s house for Thanksgiving. We live in the South, we do that. And like all those PSA tell you have a fire extinguisher handy. The front of the house got […]
  • RSS They Might Be Gazebos! My OSR Blog

    • The Seducer for 5th Edition
      OK, yes. I admit it. I happen to like Tieflings. So go ahead mock me. In the 5th Edition Player’s Handbook, there arent any Tiefling subraces. So I decided to do one on my own. While the core Tiefling has pretty much a generic fiendish hetitage, Seducers have a strong incubus/succubus presence in their lineage. […]
    • BIG Cards!
      Once again I stopped the local Dollar Tree. That place is just packed with cheap stuff to use for your gaming. This time I picked up some really big playing cards. OK, you might not regularly use cards but if you’re like me they do have tons of uses. Most notably for initiative in Savage […]

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 Posted by at 12:51 pm
Dec 152014

If you been around the RPG table you should know what Appendix N is. For those not so lucky, that’s the appendix in the original Dungeon Master’s Guide that list inspirational reading material. And know it’s sort of a thing. But I’ve been thinking about some campaign ideas and with the new year coming up, I might as well do some brainstorming.
You might be saying saying to yourself, why just three items? Well, I’ve been done this road before. You start throwing in too many inspirations and you really start to dilute the value each. So I thought just pick three and run with it and see far how it goes.
As you know Space Opera has bounced around my head for while, here’s my three:

  • Farscape
  • Flash Gordon
  • Guardians of the Galaxy
  • Another thing that’s been inside the old brain pan, is an OSR post apocalyptic fantasy game:

  • Wizards
  • He-Man
  • Thundarr the Barbarian
  • There might be some 5E in my future, I dunno but I’ll burn that bridge as it comes up. But then it’ll probably be pretty standard. So not much need to think too far out of the box.
    So here I go, what’s your three item Appendix N? Fun little exercise while everyone is rushing around with the holidays and such.

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     Posted by at 10:05 am
    Dec 092014
    Red & Pleasant Land

    Here we go, another gem by Zak S. When I think of Zak, I think of the winding streets of Vornheim, snakes as books, crazy imaginative tweaks to old school rules, and a mind like a steel trap. Red and Pleasant continues this trend with another mind blowing product.
    So just what is Red and Pleasant Land? At the very basic level, it’s an adventure/setting that’s a crazy mash up between Alice in Wonderland and Dracula. Yeah, you heard that right. It’s a strange place with warped realities and a battle ground for a few very powerful vampires. It’s a whole area where you could base an entire campaign, it’s a place that you could put into your own world, or even add it as an odd pocket dimension. You got lots of options.
    I like RPG products that are more than just use it once and then put them aside. I know most adventures are like that but not this one. There’s plenty of little rules, charts, monsters, and a new old school class (The Alice) to keep you coming back to this. Did I mention charts. Plenty of handy random charts you can use again and again. So it’s not just an adventure you run and then put aside. That’s one of the primary reasons I really like Zak’s stuff. He not only writes stuff that gets your imagination going, he makes amazingly creative tools for DM’s to use.
    Zak does have one major advantage over the rest of us who scribble down various gaming projects. He’s his own artist and a damn good one too. The words and pictures on the page come from the same brain. Like Vornheim, the artwork isn’t just something to give a visual representation to the reader. It is part of the product. Not only functionally but it blends with the words to create a consistent and unique vision.
    Red and Pleasant land is designed for Lamentations of the Flame Princess but can easily be converted over to whatever you old school game of choice would happen to be. Heck, with a little more work you could translate it over to 5th Edition if that was to your liking. There’s already one write up of the Alice class for 5th Edition.
    You can pickup Red and Pleasant Land at Drivethrurpg or at the Lamentations of the Flame Princess web store. And don’t be frighten on the price tag. It’s worth every penny.

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     Posted by at 10:16 am  Tagged with:
    Dec 042014
    Magic Pig Media

    How long has it been since I wrote anything crunchy about Savage Worlds? Too damn long! If you’ve been following along on my other blog, the idea of a space opera campaign has been bouncing around inside my head and I just can’t get it out. Of course, thinking about this had to mean that I had to consider Savage Worlds. But I wanted to a little tweak to the ranged combat. I wanted things a little more cinematic and have some reason for some characters to use melee combat instead.
    There’s been dozens of discussions on the Pinnacle Forums and other places about this. Lot’s of ideas have bounced around and there’s a very good chance that my google fu is weak and somebody has already proposed the same thing. So if they have let me know and I shall sing praises unto them. And no onto the crunchy bits:
    Dodge: This works sort like a Soak roll. Attacker shoots and hits. Target spends a Bennie and rolls Agility. Just use the Agility roll as the new TN for the shooter. In case that Agility roll is botch, then that’s what more Bennies are for and if you don’t have any then you just made things worse for yourself.
    Evasive Maneuvers: Works sort of like Wild Swing. Character declares they are taking “Evasive Maneuvers”. Ranged attackers are a -2 to hit (melee attackers take no penalty). The evading character is at -2 to attack and skill rolls. This lasts until the character’s next turn.
    So there you go. Fast. Furious. Fun. And simple. As usual, I welcome suggestions. And yes, I’m really rusty at writing about Savage Worlds.

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     Posted by at 10:40 am
    Dec 032014

    Harry Harrison is one of my favorite authors. When I was growing up, I read just about anything by him I could get into my little hands. I really loved his humorous books. I’m a huge Stainless Steel Rat fan and loved The Technicolor Time Machine. And we should never forget The Star Smashers of the Galaxy Rangers. He’s probably mostly well-know for Make Room! Make Room! which the movie Soylent Green is based. But this little blurb is about Bill The Galactic Hero. Yes, it’s a low budget student film. But hey it is a start. We all know that geeky stuff is hitting the mainstream. My hope is that some the great stuff from the days of yore makes it to the big (or small) screen and hopefully done well. But any way sit back and watch the little trailer.

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     Posted by at 10:24 am
    Dec 012014
    Magic Pig Media

    Well, it’s December. The last month of the year and that time when just about every one is bouncing due to the holidays. For it’s also that time to sit back and be a little introspective.
    I had a lot of plans this year and well most of them didn’t get done. Needless to say, the last few years have been one giant bucket of suck. So many real life issues have thrown a monkey wrench into my brain that I’m lucky that what little done that I was able to.
    I do know this. I really need to make some changes in my life in order to have any chance of getting at least a decent percentage of the goals I’ve set for myself done. The bad part is that a lot of things I want to get done in 2015, I had planned to get done in 2014. Let’s see there’s a novel, short story anthology, a second cookbook, about half a dozen RPG projects, and a wide variety of household and lifestyle stuff left over on the To-Do List. For 2015, I’m bouncing around an idea for a little Patreon project. I want to make some changes on the good old blogs. And there’s a couple little secret projects that are just the embryonic stage right now.
    I know I’m going to have make a some changes in my lifestyle if I want any chance of getting some of those things done. So December is my time to sit back and think about it and plan. So that means there might not be a whole bunch of updates. It might also mean you might see some old posts recycled. Or you might see the blogs go crazy as I tinker with them.
    Stay tuned and wish me luck.

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     Posted by at 10:16 am
    Nov 252014
    Gaming Bag

    I’m probably preaching to the choir here and I know that many veteran gamers and myself have been guilty of these minor transgressions. But really here’s what you bring to every single gaming session.

  • Your Character: Yeah, you’re in a rush to head out the game and you get there and damn. You forgot your character sheet. There are very few people that are able to recall their characters from memory. I know that I’m not one of them. But with email, cloud storage and easily portable thumb drives. If you don’t have your physical character sheet, there isn’t much of an excuse to have it available somewhere.
  • Dice: Unless it’s one of your very first game sessions, you should have dice and you should have them with you. Anybody who’s been gaming for a while probably has more dice than they will ever use. But that doesn’t mean that they always carry the extra sets with them. Also, gamers have all sorts of superstitions about their dice. Some folks get a little bent out of shape if you mess with their dice mojo. It’s almost like trying to borrow somebody’s toothbrush. I’m one of those folks who does carry an extra set of dice or two in my bag. But be warned. They’re back up/loaner dice because they’ve been responsible for many a character’s death. Roll at your own risk.
  • The Rule Book: OK, I’ll admit it. Some rulebooks are darned expensive and for some rule sets there’s a butt load of supplements. Some times, you can afford everything. Some times, you have physical versions or PDF versions. You don’t want to lug around a lap top or tablet and a bunch of books. Have at least the bits you need to run your character handy. Right now, I’m playing an Inquisitor in our Pathfinder game. I did up a couple of cheat sheets with all those special abilities for easy reference. Really, you should at least invest in the core book of the game you are playing. And speaking of rules, use your character sheet and make notes on it. Keeps down the time spent flipping through rule books.
  • Pencils, Pens & An Eraser: OK, usually there are extras at a game session and asking to borrow a pencil is that not big of a deal. But it can get annoying waiting for a pencil to make it’s way around the table. And buy an eraser. Let’s face it we erase a lot of stuff from character sheets and usually the eraser is gone before the pencil is.
  • Paper: This is the least important on this list. But you should have some any way. There’s always some scratch paper around. But a little good karma with a DM who’s looking for something to scribble notes on couldn’t hurt.
  • Now there’s plenty of other things you should bring like snacks, drinks, miniatures, index cards or whatever extra bit you might need for your particular game and/or group. But the one thing that isn’t on the list that is absolutely necessary and you should never ever, not even once show up at game session without is attitude. You’re there to have fun and enjoy the game.

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     Posted by at 10:45 am
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