My new favorite RPG’s for 2010

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Dec 202010

The year is almost over and it’s that time of year to reflect back on the neat stuff from over the past year. So here it is my own little list of the my favorite RPG’s for 2010.
Topping the list, of course, is the Dresden Files RPG. I am a little biased. I’m a big fan of both urban fantasy and Jim Butcher’s books. So the RPG should have been a no brainer but when the announcement was made years ago, I had some trepidations that come with the announcement of any licensed RPG. But once I got the finished product in my hand, I was really surprised. This most definitely one of my go to games and it’s given a new found fondness for the FATE System.
Second is Dungeonslayers. Yeah, I know it didn’t come out this year but I didn’t really discover it until this year and the 4th Edition of this neat little game has been just released in German and should be popping up soon in English. So why would I pick this game? Because, it’s neat and simple but mostly because this game grew from a little set of house rules into a game with a strong community following.
I have some honorable mentions too. It’s not these games are bad, it’s just that I haven’t the time to look at them that closely but I’ve listened to folks whose opinions I value. So Honorable Mentions go out to Fiasco, Blowback and Gamma World.
Thanks to all the designers for all their hard work. May 2011 give us some more great games.

 Posted by at 2:23 pm
Dec 142010

What you haven’t heard about this yet? The folks over at Mad Brew Labs put together Venture Captain, a pretty awesome character generator for Pathfinder. Bonus it spits out a nice clean PDF of character sheet for you. The interface is pretty easy and intuitive. I really like it. Let’s face it sometimes the number crunching character generation can get to be pretty tiresome.
It’s still in beta and everything isn’t up and running yet. This looks like it’s going to be a great tool for Pathfinder players and GM’s.
Kudos goes out to the crew and check it out. You won’t be sorry.

 Posted by at 8:03 pm  Tagged with:
Dec 132010

We’ll be starting Paizo’s Kingmaker adventure path after the New Year and the GM has decided to add Aspects from FATE to see what happens.
As you’ve probably already noticed I’m just like so many people and have grown to really love FATE since the Dresden Files RPG has hit the shelves and personally I can’t to run it for a campaign. But heck Aspects are neat a decent little add on to most systems. So we’re going to give this option a go.
The good news that I’ve already had some discussion about this with Mike over at Wrath Of Zombies and we’ve had some decent ideas to bring this over to Pathfinder. Now our GM hasn’t decided on the extra rules yet but I figured I’d throw some thoughts any way. Not so much for him but for anybody else who happens to be thinking of doing something like this.
One of the first questions you might ask is, “Why the hell are we even doing this?” Well, we’ve grown really used to the system and being a bunch of grumpy old gamers we decided wanted something to add a little more storytelling to the game. And since we already used Action Points, Aspects seemed like a perfect fit. So here we go, the beta version:

Aspects: For Kingmaker, we’ll be using seven Aspects just like the DFRPG. We’re going ahead and also using the nifty Character creation worksheet from Evil Hat for it. Aspects are just going to be for characters as a storytelling tool.
Refresh: 3. There’s no real reason for this other than it seems like a decent number. Mainly, there’s also that little influence from Savage Worlds. That’s how many Bennies you get per session.
Using Fate Points: The core rules of FATE let you get a +2 for invoking an Aspect. That’s fine but the scale is way different. Since we use Action Points which gives you +1d6, a flat +4 seems like the sweet number. The bonus can be only applied to d20 rolls.
Compels and Aspect minutia should stay the same.

These are only the first thoughts and more will follow as the campaign gets closer.