<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Setting The Mood In Horror Games</title>
	<atom:link href="http://www.grogtard.com/?feed=rss2&#038;p=415" rel="self" type="application/rss+xml" />
	<link>http://www.grogtard.com/?p=415</link>
	<description>Living a geek life one die roll at a time</description>
	<lastBuildDate>Tue, 07 Sep 2010 16:59:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Porter</title>
		<link>http://www.grogtard.com/?p=415&#038;cpage=1#comment-33254</link>
		<dc:creator>Porter</dc:creator>
		<pubDate>Tue, 30 Mar 2010 03:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=415#comment-33254</guid>
		<description>&quot;Sound is so under-utilized in most games&quot;, I couldn&#039;t agree more. It&#039;s no mystery at all that music has tremendous power on our minds. I&#039;m a flash game developer myself (although I resent most of the quality flash games generally bring), and I feel that so many minor details, especially with audio, could be done to greatly increase the quality of games. I wrote an article on the &lt;a href=&quot;http://blog.princeporter.com/the-importance-of-game-music/&quot; rel=&quot;nofollow&quot;&gt; The Importance of Game Music&lt;/a&gt; awhile back, I&#039;m sure you&#039;ll agree with most of what I wrote. Thanks for showing a common opinion, glad to see there&#039;s people out there who know how it really is.</description>
		<content:encoded><![CDATA[<p>&#8220;Sound is so under-utilized in most games&#8221;, I couldn&#8217;t agree more. It&#8217;s no mystery at all that music has tremendous power on our minds. I&#8217;m a flash game developer myself (although I resent most of the quality flash games generally bring), and I feel that so many minor details, especially with audio, could be done to greatly increase the quality of games. I wrote an article on the <a href="http://blog.princeporter.com/the-importance-of-game-music/" rel="nofollow"> The Importance of Game Music</a> awhile back, I&#8217;m sure you&#8217;ll agree with most of what I wrote. Thanks for showing a common opinion, glad to see there&#8217;s people out there who know how it really is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chuck</title>
		<link>http://www.grogtard.com/?p=415&#038;cpage=1#comment-30833</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 21 Oct 2009 22:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=415#comment-30833</guid>
		<description>To Sitting Duck: Yeah, we tried something like that years ago on Livejournal. Back when you needed recommendation to join and that sort of thing. It was real hassle and didn&#039;t last very long.

To Jade: Thanks!</description>
		<content:encoded><![CDATA[<p>To Sitting Duck: Yeah, we tried something like that years ago on Livejournal. Back when you needed recommendation to join and that sort of thing. It was real hassle and didn&#8217;t last very long.</p>
<p>To Jade: Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jade</title>
		<link>http://www.grogtard.com/?p=415&#038;cpage=1#comment-30829</link>
		<dc:creator>Jade</dc:creator>
		<pubDate>Wed, 21 Oct 2009 16:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=415#comment-30829</guid>
		<description>Thanks for the great ideas. Particularly thanks for the links to propdocs.com. It&#039;s going to be a great help for a game I&#039;m currently running.</description>
		<content:encoded><![CDATA[<p>Thanks for the great ideas. Particularly thanks for the links to propdocs.com. It&#8217;s going to be a great help for a game I&#8217;m currently running.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sitting Duck</title>
		<link>http://www.grogtard.com/?p=415&#038;cpage=1#comment-30825</link>
		<dc:creator>Sitting Duck</dc:creator>
		<pubDate>Wed, 21 Oct 2009 14:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=415#comment-30825</guid>
		<description>Regarding the blog idea. The best way to prevent random shmucks from stumbling on it is to set it up so that all entries are Friends Only. The only real hassle is that all the players will have to sign up to the same blog service.</description>
		<content:encoded><![CDATA[<p>Regarding the blog idea. The best way to prevent random shmucks from stumbling on it is to set it up so that all entries are Friends Only. The only real hassle is that all the players will have to sign up to the same blog service.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: r4 revolution for ds</title>
		<link>http://www.grogtard.com/?p=415&#038;cpage=1#comment-30815</link>
		<dc:creator>r4 revolution for ds</dc:creator>
		<pubDate>Wed, 21 Oct 2009 03:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=415#comment-30815</guid>
		<description>I am big fan of the horror game and I love to play this game a lots.. Thanks for share with us...</description>
		<content:encoded><![CDATA[<p>I am big fan of the horror game and I love to play this game a lots.. Thanks for share with us&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
