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	<title>Comments on: Rewiring your brain to Savage Worlds</title>
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	<link>http://www.grogtard.com/?p=422</link>
	<description>Living a geek life one die roll at a time</description>
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		<title>By: Kaleb7</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31798</link>
		<dc:creator>Kaleb7</dc:creator>
		<pubDate>Mon, 01 Feb 2010 20:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31798</guid>
		<description>Bennies are your friend. Give your players more chances to earn bennies in play = reduced lethality.</description>
		<content:encoded><![CDATA[<p>Bennies are your friend. Give your players more chances to earn bennies in play = reduced lethality.</p>
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		<title>By: Magnus</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31710</link>
		<dc:creator>Magnus</dc:creator>
		<pubDate>Tue, 26 Jan 2010 07:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31710</guid>
		<description>Very good article - and good advice too.
I&#039;d point out too that while it is a very good idea to run the game as written first, once you get the hang of it it&#039;s a great game to tweak to suit your style.</description>
		<content:encoded><![CDATA[<p>Very good article &#8211; and good advice too.<br />
I&#8217;d point out too that while it is a very good idea to run the game as written first, once you get the hang of it it&#8217;s a great game to tweak to suit your style.</p>
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		<title>By: Chuck</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31225</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sat, 05 Dec 2009 21:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31225</guid>
		<description>I think I remember that one, Sitting Duck.  And to Garlick that&#039;s a very good question.  Give me a couple of days and I&#039;ll post a nice response about the tweaking lethality in Savage Worlds.</description>
		<content:encoded><![CDATA[<p>I think I remember that one, Sitting Duck.  And to Garlick that&#8217;s a very good question.  Give me a couple of days and I&#8217;ll post a nice response about the tweaking lethality in Savage Worlds.</p>
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		<title>By: Sitting Duck</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31223</link>
		<dc:creator>Sitting Duck</dc:creator>
		<pubDate>Sat, 05 Dec 2009 16:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31223</guid>
		<description>I recall a cartoon in an issue of Dragon from back in the Eighties which perfectly illustrated the more absurd aspects of hit point systems. There&#039;s a sign announcing the execution of Og the Barbarian or something like that. We see Og tied to a post and absolutely riddled with arrows. Facing him is a squad of archers and a guy with a scroll. The guy with the scroll says, &quot;Sorry, but he still has twenty-three hit points left.&quot;</description>
		<content:encoded><![CDATA[<p>I recall a cartoon in an issue of Dragon from back in the Eighties which perfectly illustrated the more absurd aspects of hit point systems. There&#8217;s a sign announcing the execution of Og the Barbarian or something like that. We see Og tied to a post and absolutely riddled with arrows. Facing him is a squad of archers and a guy with a scroll. The guy with the scroll says, &#8220;Sorry, but he still has twenty-three hit points left.&#8221;</p>
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		<title>By: Garlick</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31216</link>
		<dc:creator>Garlick</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31216</guid>
		<description>Okay, having just run a session of Savage Worlds (Deadlands Reloaded), I&#039;ve seen how every combat roll has the potential to straight-up kill a PC.  Do you have any advice for how to handle that?  I&#039;m getting from the rest of SW&#039;s advice - fun, fast, furious, and all - that shying away from confrontation isn&#039;t really intended in the game&#039;s design.  I&#039;m aware the PC&#039;s should be diving for cover.  Are there some other tactics for the players that help mitigate the possibility of taking a bullet to the eye?  Or is it taken as read that sometimes PC&#039;s just bite it?</description>
		<content:encoded><![CDATA[<p>Okay, having just run a session of Savage Worlds (Deadlands Reloaded), I&#8217;ve seen how every combat roll has the potential to straight-up kill a PC.  Do you have any advice for how to handle that?  I&#8217;m getting from the rest of SW&#8217;s advice &#8211; fun, fast, furious, and all &#8211; that shying away from confrontation isn&#8217;t really intended in the game&#8217;s design.  I&#8217;m aware the PC&#8217;s should be diving for cover.  Are there some other tactics for the players that help mitigate the possibility of taking a bullet to the eye?  Or is it taken as read that sometimes PC&#8217;s just bite it?</p>
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		<title>By: Chuck</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31192</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 01 Dec 2009 02:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31192</guid>
		<description>Not right now. Playing in a couple Pathfinder games. But I&#039;ve got three Savage ideas that I&#039;m working on whenever the mood strikes me.</description>
		<content:encoded><![CDATA[<p>Not right now. Playing in a couple Pathfinder games. But I&#8217;ve got three Savage ideas that I&#8217;m working on whenever the mood strikes me.</p>
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	<item>
		<title>By: wrathofzombie</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31190</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Mon, 30 Nov 2009 21:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31190</guid>
		<description>Well sir, you succeeded!  You doing any new SW games since the last one ended in TPK?</description>
		<content:encoded><![CDATA[<p>Well sir, you succeeded!  You doing any new SW games since the last one ended in TPK?</p>
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	<item>
		<title>By: Chuck</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31189</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31189</guid>
		<description>Thanks.  That was my goal.</description>
		<content:encoded><![CDATA[<p>Thanks.  That was my goal.</p>
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	<item>
		<title>By: wrathofzombie</title>
		<link>http://www.grogtard.com/?p=422&#038;cpage=1#comment-31188</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Mon, 30 Nov 2009 20:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=422#comment-31188</guid>
		<description>Good article!  Love it!  Gonna make my newbie SW players read it!</description>
		<content:encoded><![CDATA[<p>Good article!  Love it!  Gonna make my newbie SW players read it!</p>
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