Hollywood is all about remakes and relauches, sometimes even before the original fades from the popular memory. So it’s no surprise that talks have started to relauch Buffy.
I guess the good news is that they are saying they won’t tread on the canon of the Whedonverse, but currently they haven’t asked for any input from hiim either. So what could this reimagining hold for raging Buffy fans out there? Who knows? It’s really too soon to tell. No script. No studio. No casting. It’s just too early to start breaking out the pitchforks and lighting the torches. I’m not saying that I have faith in the Hollywood machine but I’m going to keep my fingers crossed.

As everyone is gearing up for this Memorial Day weekend, I’ll through out this little reminded that Towel Day/Geek Pride Day coincides with Memorial Day this year. So if you have some time be sure to let your Geek Flag fly and be sure to carry your towel. You just might need it.

I finally got my Death Knight up to Level 80. I know many folks have done it a hell of a lot quicker than I did.
But I do have to admit, the Dungeon I’ve ran was Shadowfang Keep and that was just a solo run because I just wanted to see what happened. I haven’t done any Raids or anything neat like that. I just ground my way through quest after quest. Yeah, my gear isn’t that great but still I made it to 80. So now what? Maybe take the time to grind my Professional Skills up. Probably, I’ll just run around and have fun in Azeroth.

Mind you we are a politically incorrect group with a very dark sense of humor. Also, SPOILER ALERT. This adventure is based on The Captain’s Daughter from Broadsword.First Session Summary

I started a Legends of Steel campaign last weekend. In case, you don’t know yet. Legends of Steel is a cinematic Sword & Sorcery setting for Savage Worlds. And I have to say, it was was a blast.
I don’t mind killing a character now and then. It happens and you move on. TPK’s do happen but it’s really not that much fun for anybody. But playing a cinematic setting. All those worries just float away. As a GM, I wasn’t worried about making encounters challenging. Just make them as the story needed. Like any other game, there are some encounters that characters should run away from. But there are other ways to get the characters to do something besides the threat of death.
I think I saw the biggest change in the players. They were much more likely to burn Bennies on rolls that weren’t combat related. They were much more willing to do outrageous stunts and happy to rescue the girl for virtually no payment.
Without the threat of death, everyone was relaxed and happy to play on with the story. They weren’t thinking of tactics and they were thinking as heroes.
Life’s interesting and busy. So this post is a total mess of rambling and grammar abuse. But more on that later.

This idea came to me while I thinking of ways to make Savage Worlds more familiar to gamers who are used to games with Hit Points and since there’s been a bunch of shatter on the boards over there about tweaking combat and such, I thought that I’d throw this out to the Internet masses.
For some reason, some folks get a little confused without their shiny, shiny hit points. I wanted a method that wasn’t intrusive to Savage Worlds’ game mechanics. Basically, all the rolls, modifiers and target numbers are unchanged.
First, replace the standard Savage Worlds damage track with the following:

0000-Shaken
0000- -1
0000- -2
0000- -3
0-Incapacitated

If you’re familiar with Savage Worlds, you probably already see where I’m going with this. There is no change for how any attack or damage rolls are made. Here’s how you take damage, subtract the target’s Toughness from the total damage rolled. Mark off that many boxes. Characters will get Shaken as per all the normal rules. The only variant is that some times what would be a second Shaken will not result in another Wound Level but the character still “takes damage”. For example, let’s say that Character A has taken 6 points of damage and is at -1 Wound Penalty. He gets hit again, for 1 point. He’s shaken but that’s not enough to raise him to a -2 Wound Penalty.

Soak Rolls and Overkill: The maximum damage a character can take is the total number of unmarked boxes (for an undamaged character that would be 17). When rolling a Soak, the character only compares to the maximum damage he could possibly take. For example, our Character A with 7 points of damage gets hit again, this time for 20 points of damage. Since he already has 7 points of damage, he can only take 10 points of damage. The player decides to spend a Benny and make a Soak roll. His margin of success after applying all the modifiers as the normal rules, is 6. So he soaks, 6 points of damage but still takes 4 points of damage and marks off that many boxes and is Shaken (just like the normal rules).

For creatures with Hardy ability, just raise their Toughness by a point or two. Whatever feels right.

The Injury Table: No change.

Healing: Once again, all normal rules apply for any Healing rolls (either through Skill, Spell, or Natural Healing). The only difference. You just erase the wounds on the number of boxes equal to the Margin of Success.

Fatigue: Since the Fatigue are basically separate mechanic from damage. There’s no change to the Fatigue rules.
Yes, the rules as written are easy and quick but sometimes familiar makes people feel better. And I freely and openly admit that this has not actually seen any play test. So your mileage may vary and some one may point out something totally obvious that I missed.

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