Keeping up with the spirit of the season, I figured I’d do a short review about one of the neatest and possibly lesser known horror RPG’s. Project Nemesis is a fan driven modern dark horror game inspired by all the literary masters of horror, primarily Lovecraft. It uses the quick and deadly One Roll Engine (ORE) from Godlike and Wild Talents which was created by Dennis Detwiller and Greg Stolze (whom you may recognize from such horror game classics as Delta Green and Unknown Armies).
It matches all my criteria for a good game. It’s fast, flexible and easy to learn. The drawback (IMHO) is that it can be really deadly. I mean “bang”! Game Over, Man! One good hit and you are out or dead. The system is very flexible and can be adapted to just about whatever style of campaign you want and it can be tweaked to improve survivability of player characters with little or no problem.
Here’s the system in a nutshell. It uses a pool d10′s. With one roll, you determine initiative, damage and hit location. It’s all based on matching numbers with two criteria. Height which is the higher the number the better. And Width, the more matches the better. So four 10′s is pretty damned awesome.
And this is pretty well supported by the community. There are plenty of the usual support materials you would expect from a professional game publisher like adventures, monsters and all sorts of add ons and extra rules tweaks.
I could go into more detail but why? Here’s one of the neatest things. It’s free. And as bonus fans have worked out other genres and coversions using the ORE. So go check it out.
Oct 272009





That’s funny, I was just looking at this again earlier this week, because I keep up with the awesome ongoing Delta Green campaign on Michael Tresca’s blog (http://michael.tresca.net/) and he uses bits of it.