My Current Characters

I’m currently playing in two Pathfinder Campaigns. I’ll try to keep these up to date as each progresses. Remember we play some house rules and splat books. So everything won’t be RAW.

Council of Thieves: He’s a little crazy and a little creepy. So far, he’s managed to set one treasure room on fire and hit a devil with with a tree with only minor collateral damage.

Gordo The Magnificentest (Male Halfling Aberrant Sorcerer 11)
Alignment: CN
Init: +5; Senses: Perception: +3, AC: 23 hp: 70
Fort +10, Ref +13, Will +20 SR: 18
Speed 20 ft.
Melee: Staff +4 (1d4-1)
Ranged Touch: +9
Special Attacks: Acidic Ray 1d6+5 10x/day

Str: 8 (-1), Dex: 18 (+4), Con: 13 (+1), Int: 8 (-1), Wis: 12(+1), Cha: 20 (+5) (24(+7))
Base Atk: +5; CMB: +2; CMD: 16
Feats: Eschew Materials, Toughness, Heighten Spell, Extend Spell, Combat Casting, Force of Personality, Spell Penetration, Maximize Spell.
Traits: Westcrown Firebrand +1 Initiative, Dangerously Curious (+1 UMD)
Skills: Spellcraft +13, Use Magic Device +19
Languages: Common, Halfling
SQ: Long Limbs, Unusual Anatomy
Combat Gear: Potion Displacement, Potion Remove Paralysis, Thunderstone, Scroll of Sending, Cure Moderate Wounds (2x)
Other Gear: Enduring Amulet, Ring of Wizardry I, Cloak of Resistance +1, Rod of Wonder, Ring of Protection +3, Head Band of Charisma (+4), Robe of the Archmagi

Spells:
0 Level: Detect Magic, Mage Hand, Prestidigitation, Light, Message, Open/Close, Arcane Mark, Mending, Disrupt Undead
1st Level: (14/day) Mage Armor, Shield, Magic Missile, Grease, Charm Person, Enlarge Person
2nd Level: (8x/day) Invisibility, Glitterdust, Alter Self, See Invisible, Touch of Idiocy
3rd Level: (8x/day) Fly, Beast Shape I, Tongues, Vampiric Touch, Lightning Bolt
4th Level: (7x/day) Confusion, Black Tentacles, Enervation, Charm Monster
5Th Level (4x/day): Telekinesis, Wall of Force, Feeblemind


Second Darkness: She’s still a bit socially awkward and trying to fit in and have a normal life. After her recent reincarnation, she still harbors some deep resentment of the gods for the “blessings” they’ve bestowed upon her.

Sehla Divani (Female Reincarnated Gnoll (formerly Half-Elf) Barbarian 3/Oracle of Battle 4 (Curse: Tongues)
Alignment: CG
Init: +2; Senses: Perception: +9, Darkvision 60 ft
AC: 23 hp: 79
Fort +8, Ref +6, Will +6
Speed 40ft.
Melee: +1 Keen Great Sword (Power Attacking) +12 (2d6+16/crit 17-20)
Ranged: Long Bow +8 (1d8)
Special Attacks: Rage (11 Rounds/day)

Str: 22(+6), Dex: 14(+2), Con: 16(+3), Int: 11, Wis: 10, Cha: 15 (+2)
Base Atk: +6; CMB: +12; CMD: 24
Feats: Power Attack, Skill Focus: Acrobatics, Weapon Focus: Great Sword, Dodge, Toughness, Vital Strike
Traits: Armor Expert (-1 Armor Check Penalty), Into Enemy Territory (+1 Ref Save)
Skills: Acrobatics +15, Diplomacy +8, Intimidate +7, Knowledge (Planes) +5, Knowledge (Religion) +4, Linguistics +1, Perception +5, Sense Motive +5, Spellcraft +8, Stealth +9
Languages: Common, Celestial, Elf
SQ: +1 Natural Armor, Uncanny Dodge, Rage Power-Moment of Clarity, Oracle Mysteries: Weapon Mastery, Warsight, Trap Sense +1.
Combat Gear: Cure Moderate Wounds Potion, 4x Alchemist Fire
Other Gear: +1 Keen Great Sword, +2 Mithril Chainmail, Cold Iron Dagger, Heart Seeker Amulet, Drow Boots (+2 Stealth), Cloak of Resistance +1, Ring of Protection +1, Hat of Disguise

Spells:
0 Level: Detect Magic, Guidance, Light, Mending, Create Water, Purify Food and Water
1st Level: (7x/day) Cure Light Wounds, Shield of Faith, Divine Favor, Bless
2nd Level: (5x/day) Cure Moderate Wounds, Enlarge Person, Bull’s Strength, Align Weapon

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