Well, it seems that way to me. Dragon Age 2 is just around the corner. Set 2 for the table top RPG is going to be ready for pre-order soon. It’s hard to believe that Set 1 has been out over a year. Felicia Day has announced her web series Dragon Age: Redemption. Fans are really starting to house rule it and adapt. There’s a Star Wars, Firefly and Conan fan works in various stages of progress. Possible Open Design project that might use AGE from Wolfgang Baur. Heck, there’s even a new and nifty blog dedicated just to the RPG, Dragon Age Oracle. It’s a good time to be a Dragon Age fan.
This all has gotten back in the mood for a little Dragon Age on the table top. Like I said before, its a neat little system and makes for a cool little game that’s not your usual d20 rolling extravaganza.
Anyway, it just seems like a good time to back and think about why I like the game. If you’ve stopped by here often, you know that I love rules lite systems. Time spent flipping through rules books and discussing rules minutiae, I feel is time that is better spent actually playing the game and telling the story. The AGE system is one of those that hit my sweet spot on rules crunch. Another thing is that it brings familiar concepts to the table: Races, Classes, Levels and Hit Points/Health. No big deal if you’ve been around the RPG table for a while. It adds some really neat concepts. If you’ve done any looking into the game, you know exactly what I am talking about. Stunts. This little mechanic adds so much color to the encounters. I like to think of it as a sort of DIY crit system. I really get tied of encounters that basically boil down to two piles of hit points duking it out til one of them drops. Stunts make combats dynamic. To put it simply. Stuff happens.
All that said, it doesn’t mean I don’t have a little bit of problem. The world of Thedas is pretty interesting but I know my group. There’s a good chance that you’ll end with plenty of “and then I” stories from the video game. Of course, there’s a good chance that I’d do that too. At least we don’t have an overzealous fan boy in your group. I like to call this the “Star Trek RPG” phenomena. Because my first bad experience with this was with the Star Trek RPG. You know the type. He’ll tell you all sorts of trivia about the world and tell everyone how the adventure and player characters are wrong. It’s something that manageable but still can be annoying.
With all that being said, I’ve got the Dragon Age fever again. Ax Tackle!

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5 Responses to “A Dragon Age Renaissance”

  1. I would hope that the fanboys can be avoided in something like DA RPG. Especially since the game itself is an outside of the box style fantasy while remaining true to the fantasy tropes.

    I’m really hoping that once Dragon Age box set 3 is out Green Ronin can put out other settings, options, and etc out for people that utilize the AGE system.

    As you and I have BS’d about it really is a great system that facilities some rolling as well as the ability to not be bogged down by too much rolling. I would like to see what they can do.
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  2. Chris has been known to express he is 100% amenable to the idea of a generic AGE product once the Dragon Age stuff is done. I wouldn’t be surprised if we see such a product for the 2012 Gen Con, if not prior.
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  3. ChuckNo Gravatar says:

    That would be so cool. Of course, I also forget to mention that great stuff that was in Kobold Quarterly.

  4. BanesfingerNo Gravatar says:

    I’m guessing we’ll have a good ‘preview’ of the raw AGE system if it is used in the Midgard Open Design project. It seems to have beat out the 4e system in popularity for the project (Pathfinder being first pick).

    Our group picked up Dragon Age rpg and had a great time with the intro adventure. They commented that the stunts made the combats “feel” just as dynamic as our regular 4e game – but without all the paperwork. Unfortunately, the slow release schedule turned them off of the game.

  5. ChuckNo Gravatar says:

    My guess is that the slow release schedule is Bioware’s fault and not the guys at Green Ronin. Everything has to do through approvals.
    Personally, I think the AGE system should have a pretty good future. Of course, this all depends on what GR does with it beyond Dragon Age. Midgard is a good start.

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