Aug 082013

The wait is nearly over. This time I mean it. There’s only a few more little edits and corrections on the good old PDF and it is done! That’s right months of full contact cooking and editing are coming to close on this one. Chef’s done her bit and now I just got to finish up on mine. And then I get spam you people till you all buy the thing.
I’m just kidding. If you’ve been around here enough you know I do that. But if you would have asked me years ago if I thought I would be helping on a cookbook, I would have laughed in your face. OK, so this we take from this is never say never.
And stay tuned for that release announcement!

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Jul 292013

Call me crazy for having two blogs. And times I do feel crazy. Maybe it was just spur of the moment thing but I did it any way. So I figured I’d a moment on here on my primary blog to explain what the heck I’m doing.
Here, you’re going to see me pretty much ranting on every thing. Whatever floats my boat. Be it the game I’m playing, the projects I’m working on or whatever I think is funny or cool. Basically, no change.
Over at They Might Be Gazebos is where there’s going to be a little change. I roginally intended it for to be just about the OSR. And it still is. But I’m making one little tweak. It’s just going to be my place to post whatever neat monster, spell, magic item or little house rule that pop’s into my crazy brain. It’s also going to be my place to post the DIY gaming on the cheap sort of things.
Not really much of announcement but I figured I put up this little bit of clarification.

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 Posted by at 2:28 pm
Jul 252013

It’s been a long time since I’ve done a substantial update on how things are going on this project and it’s come a long way since then. I decided to do it here simply because there’s a little more traffic here and I’m trying to put out the word without being spammy. Because it’s been so long, let me back up a bit and go over what exactly Swords of a Forgotten Age is.
Swords of a Forgotten Age is an old-school Sword & Sorcery variant for Swords & Wizardry and Crypts & Things. I took a lot of inspiration not only from literary works but also from comic books, movies and what ever other media I could lay my hands on it. One thing I didn’t want to do it to make it just a Conan-esque game.
Being a fledgling game designer, I’m fascinated on how the project has evolved. Originally, it was meant to just be a setting for Crypts & Things but after feedback and tweaking, it grew into it’s own set of variant rules. At first, it was humancentric. That changed too. Nontraditional, nonhuman races were added. The magic system was tweaked about half a dozen times. Classes were rewritten. Notes on the world were expanded and things just grew.
So here you go a rough breakdown of the races and classes of the game as it stands now.
The Classes:
Assassin: A trained killer for hire.
Barbarian: A tough and resilient warrior.
Beast Master: Uh. pretty sure you can figure this one out.
Cultist: A fanatical servant of the gods.
Fighter: A skilled warrior.
Sorcerer: A wielder of great magic power.
Wanderer: A world traveler with a wide range of skills.
The Races:
Human: Broken down into three cultures. The seafaring Aklonians, the barbaric Caerdorians, and the xenophobic Jahdorians.
Lemurians: An offshoot of humanity who entered into a dark pact in ancient times for arcane power. A corrupted race that is prone to insanity.
Therianthropes: Also known as Beastmen. They are another offshoot of humanity. Originally human subjects of vile arcane experiments, they evolved into a separate race.
Tuatarans: Also know as Lizardmen. They once wielded great magical power and controlled the world. Now, they are facing extinction as the race slowly devolves into savagery.
That’s it in a nutshell. There will be more updates and details in the coming weeks. Stay tuned!

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Jul 022013

I’ve talked about this months and had little previews and blurbs here and there. Things are getting down to the wire so I figured it’d be time to release a little preview. I know it’s not that much and we’re still doing that last bit of editing and layout so there just might be a change here and there. This is it folks. The light at the end of the tunnel. I know someone will ask, “When’s coming it out?” Remember, I still have a day job and I know better than to mention any solid dates until the thing is completely in the can. So it will come out soon.
Crunchy Bits Preview

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 Posted by at 5:29 pm
Mar 282013
Magic Pig Media

I’ve got lots of irons in the fire so I figured I’d start doing a weekly update over here. Mainly, to keep my own sanity and to start doing a little bit of shameless self promotion.
Any one who’s followed my various whining here and on social media knows that the last couple of years have been a major kick in the head and it’s been struggle to get things back on track. Heck, I’m still trying to get everything back track. One of the ways I’m doing this is getting all these projects done and moving forward at full speed.
The last couple weeks, I’ve been focused on Crunchy Bits. In case you haven’t heard, this is the geek inspired cookbook that I’m working on with a dear friend. Right now, the draft is topping out at 180 pages before artwork and the final editing is almost done then it’s time for layout. I can see the light at the end of the tunnel.
As soon as I get Crunchy Bits out on the market, work gets focused on the other big project. Swords of a Forgotten Age: The World of Skarynth is my own little take on swords & sorcery that’s compatible with Swords & Wizardry and Crypts & Things. Right now, I’d say that this is in the bleeding Alpha stage. There parts that need to be rewritten and a few little things that need to be written. I’d say that I’ve 95% of the art in hand. I’ve gotten lots of feedback on this one so it should be great when it gets done. I’m crossing my fingers and hoping that will be soon.
The thing is both these projects have evolved and grown from their original conception. I suppose that’s a good thing and should make them better.
So that’s where I am right now. Oh yeah, there are lots of things on horizon. At times, it feels like too many but it’s time to work hard and efficiently.

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 Posted by at 10:30 am