It’s been too long since I touched anything to do with Savage Worlds. It’s no fault of the rules or anything like that. It’s just if I’m tinkering or playing with a game I tend to not thing about it.
I know that Beasts and Barbarians by GRAmel has been out for a while and it’s been sitting there patiently on my hard drive just waiting of the attention it deserves.
First of all, I have a renewed love of Sword & Sorcery. Maybe because I’ve just been too much Pathfinder and am getting tired of all the High Fantasy. Beasts & Barbarians is a Sword & Sorcery setting for Savage Worlds.
First of all, Beasts & Barbarians is damned pretty book with some fine artwork. I know I don’t usually mention that but this one is really nice. Now, on to the crunchy bits. There are plenty of rules for new magic systems and some very nice rules for handling the Ale and Whores rule as well as a good chart for what happens between the adventures. All in all, it’s a good selection of Edges, Hindrances and Powers to add to a Savage Worlds game.
Where this product really shines is the setting. The Dread Sea Dominions is a damned fine setting. It’s well thought our and documented but not to the point of of every little detail. There’s plenty of room and inspiration for game masters. The world is big enough and varied enough to have just about any kind of Sword & Sorcery character you want. And that makes it cool. But here’s the real kicker. Even if you don’t like Savage Worlds. Don’t ever want to play it and just don’t care about it. That’s fine. But you should still pick this up if you’re looking for a Sword & Sorcery setting. It won’t be that difficult to convert the fluffy bits. So yep, if you don’t play Savage Worlds, it’s still a damned good source book for Sword & Sorcery game.
Beasts & Barbarians is available thru Drivethrurpg.(Affiliate Link)







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