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	<title>Comments for The Geek Life Project</title>
	<atom:link href="http://www.grogtard.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.grogtard.com</link>
	<description>Personal musings of a geek life one die roll at a time</description>
	<lastBuildDate>Mon, 13 May 2013 19:15:04 +0000</lastBuildDate>
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		<title>Comment on Another D&amp;D Movie. So what other games would make good movies? by Chuck</title>
		<link>http://www.grogtard.com/another-dd-movie-so-what-other-games-would-make-good-movies/comment-page-1/#comment-35243</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Mon, 13 May 2013 19:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2276#comment-35243</guid>
		<description><![CDATA[Very true.  But let&#039;s face it. They made a decent movie from Clue and there&#039;s not much really to that game at all.]]></description>
		<content:encoded><![CDATA[<p>Very true.  But let&#8217;s face it. They made a decent movie from Clue and there&#8217;s not much really to that game at all.</p>
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		<title>Comment on Another D&amp;D Movie. So what other games would make good movies? by Philo Pharynx</title>
		<link>http://www.grogtard.com/another-dd-movie-so-what-other-games-would-make-good-movies/comment-page-1/#comment-35242</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Mon, 13 May 2013 17:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2276#comment-35242</guid>
		<description><![CDATA[Oh, and Shadowrun would be a cool movie.  I could see them downplaying the cyberpunk a bit and upping the urban fantasy thoughts.]]></description>
		<content:encoded><![CDATA[<p>Oh, and Shadowrun would be a cool movie.  I could see them downplaying the cyberpunk a bit and upping the urban fantasy thoughts.</p>
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		<title>Comment on Another D&amp;D Movie. So what other games would make good movies? by Philo Pharynx</title>
		<link>http://www.grogtard.com/another-dd-movie-so-what-other-games-would-make-good-movies/comment-page-1/#comment-35241</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Mon, 13 May 2013 17:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2276#comment-35241</guid>
		<description><![CDATA[Games are a weird thing to convert into movies.  
1) They have concepts but no characters or plot.  And a movie with good ideas but no character or plot isn&#039;t a good movie.  
1a) WotC owns lots of good characters and stories.  They have got a boatload of novels based on their worlds.  Why haven&#039;t they tapped this resource?  
2) Converting the setting has the same problem that all conversions do.  They need to be faithful enough that the true fan appreciates the details you&#039;ve put in.  But the non-fan has to understand it.  
2a) Games are niche market.  Even if every person who&#039;s fondled a polyhedral goes, it&#039;s not enough to make a movie profitable.
2b) Good exposition is hard.  Working this into the dialog without sounding boring is really difficult.  But there&#039;s another way to do this that&#039;s oh-so-much better - let&#039;s have all the exposition in voice-over!  That helps everything!
3) A good world and movie has a specific flavor.  The more flavorful the better.  But it means more exposition.
3a) The D&amp;D movies so far have made Greyhawk reference here and there.  In other words, a cheap Tolkien rip-off.  Now that we&#039;ve got some awesome Tolkien movies, any cheap rip off looks even cheaper.
3b) Doing a world like Eberron or Dark Sun would be visually cooler and seperate it from generic fantasy, but it would be much harder to pull off.
4) Courtney Solomon&#039;s movies have ruined the name of D&amp;D to moviegoers.  Because of this, they need to shoot much much higher to have people consider seeing any D&amp;D movie.  
4a) ... Or not call it D&amp;D and use one of the game worlds as it&#039;s name.
4b) If anybody reading this ever gets or builds a time machine, forget Hitler, go back in time and kill Courtney Solomon!]]></description>
		<content:encoded><![CDATA[<p>Games are a weird thing to convert into movies.<br />
1) They have concepts but no characters or plot.  And a movie with good ideas but no character or plot isn&#8217;t a good movie.<br />
1a) WotC owns lots of good characters and stories.  They have got a boatload of novels based on their worlds.  Why haven&#8217;t they tapped this resource?<br />
2) Converting the setting has the same problem that all conversions do.  They need to be faithful enough that the true fan appreciates the details you&#8217;ve put in.  But the non-fan has to understand it.<br />
2a) Games are niche market.  Even if every person who&#8217;s fondled a polyhedral goes, it&#8217;s not enough to make a movie profitable.<br />
2b) Good exposition is hard.  Working this into the dialog without sounding boring is really difficult.  But there&#8217;s another way to do this that&#8217;s oh-so-much better &#8211; let&#8217;s have all the exposition in voice-over!  That helps everything!<br />
3) A good world and movie has a specific flavor.  The more flavorful the better.  But it means more exposition.<br />
3a) The D&amp;D movies so far have made Greyhawk reference here and there.  In other words, a cheap Tolkien rip-off.  Now that we&#8217;ve got some awesome Tolkien movies, any cheap rip off looks even cheaper.<br />
3b) Doing a world like Eberron or Dark Sun would be visually cooler and seperate it from generic fantasy, but it would be much harder to pull off.<br />
4) Courtney Solomon&#8217;s movies have ruined the name of D&amp;D to moviegoers.  Because of this, they need to shoot much much higher to have people consider seeing any D&amp;D movie.<br />
4a) &#8230; Or not call it D&amp;D and use one of the game worlds as it&#8217;s name.<br />
4b) If anybody reading this ever gets or builds a time machine, forget Hitler, go back in time and kill Courtney Solomon!</p>
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		<title>Comment on Paizo Announces Second Edition Pathfinder by panzerleader</title>
		<link>http://www.grogtard.com/paizo-announces-second-edition-pathfinder/comment-page-1/#comment-35232</link>
		<dc:creator>panzerleader</dc:creator>
		<pubDate>Mon, 01 Apr 2013 17:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2192#comment-35232</guid>
		<description><![CDATA[har har.  are you sure it isnt pathfinder.5?]]></description>
		<content:encoded><![CDATA[<p>har har.  are you sure it isnt pathfinder.5?</p>
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		<title>Comment on Metal Dice!  That sounds kind of cool by Chuck</title>
		<link>http://www.grogtard.com/metal-dice-that-sounds-kind-of-cool/comment-page-1/#comment-35231</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Thu, 14 Mar 2013 13:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2130#comment-35231</guid>
		<description><![CDATA[Very true.  Wish I could afford it. But like I said roof and art. :)]]></description>
		<content:encoded><![CDATA[<p>Very true.  Wish I could afford it. But like I said roof and art. :)</p>
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		<title>Comment on Metal Dice!  That sounds kind of cool by shortymonster</title>
		<link>http://www.grogtard.com/metal-dice-that-sounds-kind-of-cool/comment-page-1/#comment-35230</link>
		<dc:creator>shortymonster</dc:creator>
		<pubDate>Thu, 14 Mar 2013 10:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2130#comment-35230</guid>
		<description><![CDATA[I have a nice set of brass dice that I picked up years ago, and there&#039;s something ever so satisfying about the weight and heft of them. Those bad boys look awesome though.]]></description>
		<content:encoded><![CDATA[<p>I have a nice set of brass dice that I picked up years ago, and there&#8217;s something ever so satisfying about the weight and heft of them. Those bad boys look awesome though.</p>
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		<title>Comment on Vikings On the History Channel by Chuck</title>
		<link>http://www.grogtard.com/vikings-on-the-history-channel/comment-page-1/#comment-35229</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 05 Mar 2013 14:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2102#comment-35229</guid>
		<description><![CDATA[While I haven&#039;t formally studied the Vikings, I am interested in them from a family tree sort of way.]]></description>
		<content:encoded><![CDATA[<p>While I haven&#8217;t formally studied the Vikings, I am interested in them from a family tree sort of way.</p>
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		<title>Comment on Vikings On the History Channel by shortymonster</title>
		<link>http://www.grogtard.com/vikings-on-the-history-channel/comment-page-1/#comment-35228</link>
		<dc:creator>shortymonster</dc:creator>
		<pubDate>Tue, 05 Mar 2013 10:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2102#comment-35228</guid>
		<description><![CDATA[If you find the following anywhere online, it might be of interest to you. As someone who has extensively studied people who go viking for my history degree, the way they&#039;re presented here is pretty bloody top notch.

http://www.channel4.com/programmes/1066/episode-guide/series-1/episode-1]]></description>
		<content:encoded><![CDATA[<p>If you find the following anywhere online, it might be of interest to you. As someone who has extensively studied people who go viking for my history degree, the way they&#8217;re presented here is pretty bloody top notch.</p>
<p><a href="http://www.channel4.com/programmes/1066/episode-guide/series-1/episode-1" rel="nofollow">http://www.channel4.com/programmes/1066/episode-guide/series-1/episode-1</a></p>
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		<title>Comment on What&#8217;s the hardest RPG you ever played? by Cirsova</title>
		<link>http://www.grogtard.com/whats-the-hardest-rpg-you-ever-played/comment-page-1/#comment-35227</link>
		<dc:creator>Cirsova</dc:creator>
		<pubDate>Tue, 19 Feb 2013 19:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2069#comment-35227</guid>
		<description><![CDATA[Well, right now, I&#039;m playtesting Varg Vikernes&#039; (Burzum) new RPG, MYFAROG. So, uh... I&#039;m going to go with that.  As currently written, it is crazy complex.]]></description>
		<content:encoded><![CDATA[<p>Well, right now, I&#8217;m playtesting Varg Vikernes&#8217; (Burzum) new RPG, MYFAROG. So, uh&#8230; I&#8217;m going to go with that.  As currently written, it is crazy complex.</p>
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		<title>Comment on What&#8217;s the hardest RPG you ever played? by Banesfinger</title>
		<link>http://www.grogtard.com/whats-the-hardest-rpg-you-ever-played/comment-page-1/#comment-35226</link>
		<dc:creator>Banesfinger</dc:creator>
		<pubDate>Tue, 19 Feb 2013 16:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.grogtard.com/?p=2069#comment-35226</guid>
		<description><![CDATA[I agree with your observations:
#1: if you have a bad player, it doesn&#039;t matter what system you use, no one (Players/DM) will have fun.
#2: like your Toon game, when we played Paranoid (WEG/Mongoose) it threw out every player (and DM) instinct.
#3: if you hate lots of math, stay away from Rolemaster (ICE).
#4: I think Aftermath! (FGU) was a love/hate thing for our group: it was a real brain-buster (1.5 pages of rules just to determine if you can hand something off to another player).  But at the time (early &#039;80s), it was the only post apocalyptic game around (and we were all itching to play a Mad Max style game).]]></description>
		<content:encoded><![CDATA[<p>I agree with your observations:<br />
#1: if you have a bad player, it doesn&#8217;t matter what system you use, no one (Players/DM) will have fun.<br />
#2: like your Toon game, when we played Paranoid (WEG/Mongoose) it threw out every player (and DM) instinct.<br />
#3: if you hate lots of math, stay away from Rolemaster (ICE).<br />
#4: I think Aftermath! (FGU) was a love/hate thing for our group: it was a real brain-buster (1.5 pages of rules just to determine if you can hand something off to another player).  But at the time (early &#8217;80s), it was the only post apocalyptic game around (and we were all itching to play a Mad Max style game).</p>
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