We had another session of the New Bay City Dresden Files Campaign last Friday. The tension between the factions is still going before all hell breaks loose and the player characters solve a mystery.
We left our heroes, last time, standing outside a seedy bar in the bad part of town. This session began with Artie (The Apprentice Wizard) and Alex (The Werewolf) standing in a parking lot and wondering what their next move might be. They see a pair of drunk young ladies staggering towards them and then the girls disappear into the shadows. Artie blows it off and Alex is suspicious. From the shadows, two Red Court vampires spring on them. The fight that followed was interesting. The Dude shows up just in time to help out in the fight. The dice mojo was with players. The fight was long but they got through relatively unscathed. They had one vampire prisoner while the other ran off into the night battered bruised and with a knife sticking out of her eye. Kelli Campbell (the vampire) agrees to help the players later if they let her live. She explains that she and her friend went cruising in the Pier area to find more about Red Crystal (A new street drug made from Red Court Vampire venom). They thought that the Russians were dealing it. They jumped the player characters because they thought that they might now something about is since they just came from a Russian Mob hangout. She goes on to explain that the reason the Red Court is so upset about this is that someone is making the drug and it isn’t the Red Court. The party files away the information and drives on.
They return to their dorm and get some much needed rest. The night was mostly uneventful except for the Dude who finds Whisper waiting in his bed. There’s a little small talk and the Dude realizes that something is wrong then Sissy slips up in her story. Yes, Sissy, The Insane Knight of the Equinox, the girl the Dude rescued from a burning building is now his stalker. Fun times ahead.
Here’s where the session bogged down a bit. It’s a common problem when an investigation type scenario happens. To sum things up, another body is found in the park (dropped from a great height). The party continues to investigate and get taken into custody by the local cop who isn’t quite clued in but knows that something is wrong with world the world. All they know for now is that the Warden somehow convinced the cop to let the player characters go.
That night, the group decides to stake out the park and watch the sky to see if they can catch the demon in action. And success. It goes after another victim in the park. (The victim escaped and the party never really bothered to find out who she was.) But they unload on the demon and send it packing back to the Nevernever. Artie uses some bits of the left over ectoplasm and tracks the demon back to the summon thanks to some thaumaturgical mojo.
The summoner was just another college student living at home. He used some junk from his grandfather and thought that he he hadn’t summoned anything. Instead, he sent off a demon to kill people who caused even a little bit of pain or discomfort. His dentist, a cheerleader who mocked him and a classmate who played a cruel joke on him. The party takes the summoning material and just turns over the information to the Warden.
And that was the session in a nutshell. Things went pretty well except for the hiccups with the investigation and blame myself for most of that. And to give credit where credit is due, I based the whole summoner subplot on A Victim of the Art.
Jun 182012








Very cool. Do you have this done as a plot point style adventure or are you going more loose with it and just letting the players discover info as they go along?
wrathofzombie recently posted..Alternate Casting Rules for Barbarians of Lemuria
A bit of both. I have some canned adventures plus some ideas of my own to throw at the players. But the bulk of session time is letting them do what they want. In between sessions, I brainstorm and come up with the consequences of their actions.