While preparing for my Dresden game for this Friday, I started thinking about Aspects again and just how cool they are.
Aspects are the awesome sauce. Aspects are like RPG bacon. They can go with any thing. And here’s the neat part. Thrown on top of just about any game system they bring a lot to the table. Since Aspects are descriptive, they are really great about bring a particular mood or feel to any game. In a way, Aspects are without genre and that’s what makes them neat.
I know some folks don’t particularly like the “story game” type thing. That’s OK. And maybe you just has systems that give out some sort metagame points for players to spend. That’s OK, too. Then just use them as a creative spring board for character generation. No mechanics thrown in there. Just a note sheet to reference something about the character than raw numbers or some sort arbitrary things.
But that was just and random thought that flew my already over taxed brain.

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