Appendix N has become sort of standard in RPG’s. As a GM, I find it to the quickest and easiest way for my to communicate to players about a campaign is going to be about. Plus for me, it’s a good place to start brainstorming and looking for inspiration. I think a list of ten is a sweet number. Too few and limit yourself too much. Too many and you tend to lose focus. Of course, your mileage may vary on this.
To start off this little discussion, I’ll throw out a couple of my own.
I’m currently running a Dresden Files Campaign. So here’s what I wrote up for my Appendix N.
The Dresden Files (Duh.)
Buffy The Vampire Slayer/Angel
Lost Girl
Hex
Being Human
Lost Boys
Constantine
Hellboy
Dylan Dog
Lilith Saint Crow’s novels (Jill Kismet & Dante Valentine)

One of the games that really has my interest and is still on the horizon is Machinations of the Space Princess. So far it sounds like a SciFi game that I can really get into. So here’s a quick list for my inspiration on ideas for that:
Farscape
Firefly/Serenity
Lexx
Cowboy Bebop
Aliens
Pitch Black/Chronicles of Riddick
Outland
Bladerunner
Red Dwarf
Aeon Flux

So there you go, share, discuss, contemplate.


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One Response to “Show Me Your Appendix. N That Is.”

  1. Simon GillNo Gravatar says:

    Actually, this is the first I’ve heard of the concept, so I wouldn’t say it was a standard across all RPGs. White Wolf puts inspiration up front in the introduction of its core books for instance.

    Of course, it’s still a good idea whatever you call it.
    Simon Gill recently posted..Skill Atoms For Thinking SkillsMy Profile

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