Nov 152012

Here I am again talking about the Barebones Fantasy RPG by DWD Studios. This time it’s about Kerank Kingdoms, their first setting book.

I really have to congratulate the guys over at DWD. They’ve just hit all the right buttons. They’re interactive with their fans. The products have just the right price point. Heck for just under $15 you can get the core book and the setting plus a nice grouping of adventures. They’ve got it going hot.
Any way about Keranak Kingdoms. It’s for Barebones but still easy to use for whatever happens to your rules set de jour. The best thing is that they hit just the right amount of detail making easy for GM’s to throw in their own ideas or tweak an adventure to fit into the setting. It’s pretty much a standard fantasy setting with a few twists that make things interesting. You make look at that as good or a bad thing, that’s up to you. For me, it’s a nice sweet spot between the familiar and the inspirational. I think the strength of this product is not what does for you but what it let you do to it. It’s kind of one those Zen things, just think about it for a while.
Thrown in with bundle is not only the adventure seeds in the book but a full blown adventure, Trouble at Karam’s Claim. And maps. Boy do you get maps. There are eight versions of the world map. That’s right eight. Hexes, no hexes, Names, no names. Yeah, you gets maps that are going to be handy for any GM. Plus there’s also the detailed map of Keranak Provence. That’s what you get $4.99. It’s pretty darned good deal.
It’s available over at Drivethrurpg. Check it out.

Nov 122012

So I’ve going over the Barebones Fantasy RPG some more and few random thoughts popped into my crazy little head. The guys over at DWD Studios keep posting some awesome resources on their site so be sure to check it out.
As I’ve said before the glory of this game is its simplicity and with simplicity comes the ability to easily house rules and convert all sorts of goodies. When I see a percentile based system, I think of Call of Cthulhu just like so many other people. I was thinking about how interesting and easy it would be to throw in some crazy nasty magic, Sanity and unknown horrors into a game. I’m probably not the only one who’s thought about that.
Speaking of percentile. Some players just hate math. I mean really, really hate it. It’s not that the math is difficult it’s just that it’s easier with smaller numbers. In the back of my mind, I’ve been thinking about basing the skills and abilities on d20 rolls. Basically dividing just about everything by five and fiddle with a few other things to get the math right. You get the idea. Smaller numbers might mean faster play but I know at least one person would complain that their dice would be jinxed by rolling low on a d20.
Going Gonzo: Races are pretty easy and with Skill/Level system, it could be damned fun to go all gonzo with races. Just build special racial sort like skills and there you go. The only limit your imagination and GM approval.
Development Points: The guys at DWD have posted a handy DP tracking sheet. My initial thought is to just have a nice pile of tokens/stones or whatever to hand out during the session. Quick and easy.
Descriptors & Development Points: This probably because I’m running a FATE based game right now but I really see how Descriptors are like Aspects. So my initial gut reaction is to tweak the rules a bit and make them work more like Aspects. To put it simply, negative Descriptors that make a character’s life more “interesting” would grant a DP. A player could use his character’s positive Descriptors for a re-roll of a Skill or Resistance check. It would just cost him a DP.
There you go. Some random thoughts on the Barebones RPG. It’s going to really to fun to watch this game grow.

Nov 072012

The Barebones Fantasy RPG by DWD Studios has hit the sweet spot for a lot folks including me. So immediately I must do a rules hack. It’s just the kind of guy I am.
And speaking of the kind of guy I am, I don’t consider myself a smooth talker but that doesn’t mean I don’t like trying to play that kind of character. Sure there are plenty of people in the same boat. I try my best to role play but sometimes a little roll playing helps out. So I decided to come up with The Talker.
This is the face man, con artist, charlatan, performer or what have you.
Score: Half Logic +10/level
Fast Talker: The character knows how to bluff, intimidate, fast talk, seduce and banter.
Sway The Crowd: An Fast Talker can sway the attitude of a crowd. GM’s should modify this by the size and temperament of the crowd. It isn’t that easy to calm a lynch mob.
Know A Guy: Fast Talkers make friends (and enemies) where ever they travel. When in a civilized area, the Fast Talker may make check to see if he knows anybody that may be able to assist in some way. The assistance may not be free or without strings attached.
Rapier Wit: With sarcastic remarks and witty banter, a Fast Talker can distract his opponents in melee combat. The character may replace his Fast Talker skill with Melee Skill. This ability can only be used on sentient opponents (not golems, animals or some undead). It cannot be used unskilled.