I found some neat stuff in the closet that should never be opened or named and that got me really thinking about Old School Games.
When you hear Old School just about everybody first thinks about the old editions of D&D. But for me it means more than just that. It’s not about a particular sacred cow game mechanic or rules system, it’s more about a philosophy. I have fond memories of the so many games from those innocent days.
I’ve heard some folks say that old school games are “incomplete”. Not really, It just doesn’t hold your hand and tell you the obvious crap. You know stuff like a dead character can take no actions. RPG’s aren’t supposed to be a cut throat competitive games. They’re about escapist tales. I just want my rules to be a loose framework that can I mold as needed. Rules lawyering, min-maxing, power gaming, number crunching, cross referencing splat books and general munchkism are bull crap. A decent game is flexible enough to be interpreted by the GM for the situation at hand. You don’t need rules for every damned little thing.
At a while, it actually becomes a burden. Let me explain. It’s not remembering all that crap. It’s once you do, you start playing more based on RAW (Rules As Written) rather than WCMCD (What Could My Character Do?). I’ve seen players (including myself) try to solve problems and challenges based on the way the rules work not by what is creative, cool or interesting. I’ve seen folks dive for rules books over imagination. Just think dammit!
I know somebody out there is thinking, “Who the hell is this guy trying to tell me how to play?!” I’m not. Just simmer down. Play however the hell you want to. You gots your game and I gots mine. Playing different doesn’t mean playing it wrong. But that’s a whole other bitch session.